World
1. Where/When:
This tale unwinds in an alternate reality, steeped in puritanism, in a society known as the Dominion of Sanctimony. The age is indistinct, suspended in an epoch parallel to what we might refer to as the late Renaissance, yet it diverges in cultural and technological detail. Time, for the constituents of this society, is a river that flows only forward, measured not in hours but in the adherence to dogma. The Dominion is a cloistered world, a patchwork of tightly-knit communes and hallowed grounds, where the misty mornings give way to days of labor under the vigilant gaze of Guilds Immortal, a circle of elite enforcers sworn to uphold the High Priest's decrees.
2. Important rules of the universe and how it impacts the story:
In the Dominion of Sanctimony, the immutable law is the Doctrine, a series of precepts that govern all aspects of life, from speech to attire. Deviation from its edicts is tantamount to blasphemy, punishable by branding or, in severe cases, death. The Doctrine propagates a binary world of absolute truths, leaving no room for questioning or discovery. It squeezes the lifeblood from curiosity, with youths indoctrinated into unwavering conformity and the sanctity of silence. This unyielding adherence ensures a populace handcuffed by belief, ripe for the manipulation by the High Priest, Thaddeus Mordecai Salem. The rigid structure of society provides the backdrop against which Elias and his fellow insurgents must carve their narrative of rebellion and quest for authentic existence.
3. The visual description of the universe:
The Dominion is a realm of stark contrasts. It is a place of austere beauty, graphically manifesting in its architecture of severe lines and towering steeples that rend the skyline, reaching for a heaven they seek to mirror on Earth. The houses are uniform, made of somber stones and woods, with shuttered windows to guard against the perceived invasion of secular ideas. The streets are silent, save for the tolling of bells and the murmurs of prayer, the air often thick with incense used to cleanse the soul. The Commons—public gathering spaces—are bedecked with grand statues of the ascetic saints. Beyond the confines of the community sprawls the Wilderness, an undomesticated expanse that Eliza navigates. It is a dichotomy of Edenic greenery and perilous unknowns, an unwitting refuge for those who dare to differ.
4. Notable technologies or philosophies of the universe that impact the story:
Technologically, the Dominion relies on primitive mechanics and rudimentary sciences, allowing only for the most basic of conveniences. A disdain for progress anchors it to anachronistic practices, fearing innovation might fuel heretical thought. The religious philosophy overshadows all, a theocratic engine that denies existential exploration. The Banner of the Blind Eye, the prevailing belief, dictates that ignorance is a virtue, compelling people to avert their gaze from the forbidden knowledge that Elias seeks.
But whispers of an old philosophy—a thread of rationalism—survive within hidden texts, those ancient manuscripts which have ignited the fire in Elias's mind. These contraband writings advocate understanding the cosmos through one's own eyes, a revolutionary thought in a world that condemns sight. It is this philosophy of enlightenment that both enables and compels our young rebels to rise against the monolithic theocracy—an audacious pursuit of liberty in a universe where the pursuit itself is an act of ultimate rebellion.


Location 1
- The Wilderness : On the cusp of the Dominion's grip lies a viridescent expanse known as The Wilderness. Far from the prying eyes of the Guilds Immortal, it breathes with the whispers of rebellion and hope. The land defies the Dominion's rigid order, a mosaic of untamed flora and fauna, where secrets and outcasts nestle beneath its verdant canopy.
Elias and his fellow dissenters tread the soft forest ground, cloaked by the shadows of ancient oaks. The scent of damp earth and wildflowers is a perfume that contradicts the sterile incense of their stifling communes. Here, in the pulse of nature, they find solitude and the courage to unfurl the forbidden texts, drinking deeply from the spring of banned knowledge.
The Wilderness serves not only as their sanctuary but also as a stark emblem of the philosophies they yearn to revive—a world of inquiry and enlightenment. Its labyrinthine heart stands resilient against the Dominion's austere order, each leaf and vine a silent testament to the possible harmony of belief and the empirical truth that Elias seeks to manifest.

Location 2
- The Sacred Archive : Within the hushed halls of the Dominion's most revered and fortified structure, The Sacred Archive stands, its ominous spires casting long shadows over the cobblestone paths. A repository of the permissible knowledge, the archive is the heart of dogma, the vessel of Doctrine-approved manuscripts and recordings, presided over by the Guilds Immortal.
The imposing edifice is threefold in purpose: to indoctrinate, to intimidate, and to demonstrate the Dominion's ecclesiastic dominion. Its starkly lit interior is a labyrinthine weave of corridors flanked by towering shelves, each book and scroll a soldier in the army of orthodoxy. Here, the air hangs heavy with the musk of leather and parchment, the sacred texts audibly rustling as if whispering the Doctrine's indisputable truths.
For Elias, the archive is a battleground of ideologies. Armed with clandestine knowledge, he ventures under the guise of piety, seeking the cipher to unravel the shackles of ignorance. Within this sanctum of suppressed history and censored theory, each illicit foray is a perilous chess move against the watchful overseers, every stolen insight a piece in the puzzle of emancipation. It is in the very bosom of conformity that Elias and his confidants dare to draw breath for their heretical crusade.

Location 3
- The Insurgent's Library: Hidden deep within The Wilderness, shrouded by the dense canopy and the murmurs of nature, lies the Insurgent's Library—a clandestine enclave of revolution and learning. Its existence is a rumor to most, a mythic cache of the Dominion's forbidden lore. No towering steeples here, only the brambles and roots that form its threshold.
Upon crossing into this hallowed covert, one is enveloped by an oasis of knowledge, impossibly vast for such a secretive burrow. The confines are laced with shelves carved from the trunks of trees, laden with the rarest of scripts and scrolls—each a fragment of wisdom sequestered from the constricting grasp of the Guilds Immortal. The quiet air fills with the subtle creak of turning pages and the solemn dedication of minds set ablaze with clandestine truths.
In this refuge, Elias and his comrades commune with the echoes of free thought. The Insurgent's Library is not only an arsenal of enlightenment but also a crucible where determination is steeled, and the spirit of inquiry is both sanctuary and salvation. Each whispered discussion, every stifled debate held in its shadows, knits the intricate tapestry of insurrection, binding the very essence of their rebellion to the timeless quest for freedom and understanding.